Antlantis

Spring Ants 0 Larvae 0 Fungus 0 Fungus/min 0 Storage 0

Antlantis

You guide the colony; the ants do the work. Press Play on a level to start.
How to play
  1. Lay trail, then tap a green leaf pile. Workers start hauling leaves.
  2. Dig a chewing chamber and a fungus garden underground. Farmers turn leaves into mulch, then mulch plus dew into fungus.
  3. Lay trails to dew (blue) and insects (brown), dig a butchery and a nursery to raise new ants. The nursery needs eggs from your queen (the big gold ant), so dig it near her chamber.
  4. Worker ants haul goods through your tunnels, so keep busy chambers close to a storeroom. Some pairs work faster side by side: butchery + nursery, chewing chamber + fungus garden, queen + nursery.
  5. Food slowly spoils; deep storerooms keep it longer. In fall, gather seeds (yellow) and bake seed bread in a granary: it never spoils and feeds the colony in winter.
  6. Ants who stick with a job become veterans and work faster. Crowded trails slow down, so spread foragers over several sources.
  7. Fungus gardens make refuse. Haul it to a midden dug far from gardens, or mold will blight them. The midden makes rich soil that boosts gardens.
  8. Flowers and aphids give sugar: it speeds up workers and diggers, and a nectar kitchen turns sugar + protein into royal nectar that doubles the queen's egg-laying.
  9. Digging piles soil by the entrance. A clay works makes bricks, and bricks turn trails into fast, bird-proof tunnel highways.
  10. Watch out for birds: tap a diving bird to send its trail's foragers running for cover.
Scroll or pinch to zoom, drag to move around. The minimap jumps anywhere. Esc or right-click drops a tool.